![]() ![]() After that you criss-cross the islands trying to rescue your friends and meeting some interesting characters. Next scene involve you and your brother breaking out of a prison run by the pirates that run the island. The story is teased out over the entire game, though it starts out with you jumping out of a plane for a parachute jump. Like other things are going on without you. You’ll hear gunfire in the distance and when you head towards it you come across either a dead animal, dead pirates or both. Or, I’m just driving cross-country and a group of deer will run right across the road. You just don’t get that level of unpredictability in any other game that I’ve played. On a couple of occasions I’ve been stalking an enemy outpost, only for a tiger or a bear to wander right into the area and cause everything to go crazy. The map has hundreds of small huts, each with something interesting - It all adds up to the overall story of the islands. It has tonnes of ruins, caves, mines, old buildings, bridges and villages. It also has almost nothing you can’t go into and I never felt like it was empty. Granted FC3 takes place on a huge and sparsely populated island group, and it maybe gets around the problem by having less stuff (for want of a better word). Sure, in recent versions there were more places you could go but essentially most of the city you couldn’t interact with. GTA was brilliant, but it was essentially just lots of places separated by miles of road with almost nothing in between. In previous real world roaming games I’ve always felt I was wandering around in a large space that had nothing in it. That I dreamt about it though is quite ironic though because I hate absolutely dream sequences - something that made parts of this game kind of hard to put up with. I’d dreamt of a game like this for some time - A game that would allow you to roam a huge area interacting with almost everything in it.
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